The zone you start in isn't under your control, in as much as it's pre-selected for you based on your race. But for leveling purposes we want to make scaling work for us as much as possible. That means sticking to the lower level zones. Even though scaling will increase the level of the quests and mobs in those zones, the layout and design of them is built for a player with no mount. So you'll blaze through them and gain more exp/hour than higher level zones which assume you DO have a mount.
This is cumulative, as you take into account each failed sale as a loss. In the event too many deposits accumulate, you must decide whether to continue selling the item inflated by too many sales or finding of another way to dispose of it. One final tip: when you find that an item fails to sell in one AH, selling it on the other may finally dispose of it and get you your earnings.
For reference, my previous best time abusing Method-0 in 7.3.5 was 32.4 hours(as show in the old thread). A difference of just over 8 hours; which isn't all that bad, all things considered. And I believe I made several errors along the way, which could be cleaned up in future runs. I believe that that gap could be significantly closed by using a monk's bonus, but I hate playing monk...so...yeah. YMMV
So how do we beginners and normal folk go about this business? We treat it as a side-hustle. A little bit of work in transmog can go a long way down the track, but the key point is that it will take time for you to see the fruits of your labour. Make sure you have gold from other activities that can bankroll you, while your transmog business is built up. This can be professions, carry runs, current content farming for materials, whatever it is. In these early stages, DO NOT waste time making transmog your main source of income, especially if you need gold now or soon. Transmog early on is best treated as gold over time.
These are Warlock- and Mage-only skills which can net you some money. It's not much, but a few gold is worth it. Note that Mages have an easier time with this than Warlocks as Warlocks need to be at the location for the summoning and need an additional person (a 3rd) for the group to help out with the summons. Mages only need the reagent to open the portal. While the Warlock doesn't incur a cost (except the loss of a soul shard), the Mage will typically be more successful at finding employment using this method.
Improper leveling of your production profession skills can cost a small fortune. Heck, even proper leveling of some production skills can cost a small fortune. And keep in mind that equipment you produce using your profession will typically be slightly worse than equipment otherwise obtainable at your level via the Auction House and/or instances. It is therefore strongly recommended not to take on a production trade skill until you hit at least level 30, or better yet, level 70+. However, if you are determined to take on such a profession (particularly under level 30), read a suitable leveling guide in order to gain whatever skill level you desire for the least amount of money.
Then 8.0 came along and turned everything on its head. Most of the techniques and shortcuts discovered, after 7.3.5 introduced scaling, were nerfed into oblivion. Many of the old techniques were confirmed by myself, first hand, to no longer work. I'm hoping that this thread can serve a similar purpose as the old thread, and gather as much data as possible on the fastest methods under the new system, and facilitate as many different perspectives and opinions on speed leveling with constructive discussion. I've just finished leveling to 110 under 8.1 with the exp curve.
If you've been away from WoW for some time, you may not know that the game's Legion expansion focused on powering up an impressive "Artifact Weapon" throughout the duration of the expansion. In short, players have been using the same weapon for about two years now. Artifact weapons were pretty cool and bosses did drop Relics which were used to upgrade them. But after two years of using the same weapon, many players are looking forward to the thrill of having an actual weapon drop off of a raid boss again.
There is a constant market for transmutations. If you are capable of doing these, you can charge an upcharge on each of those transmutes. A player who logs on his/her character each day, and sticks to it, can generate a significant subsidiary revenue scheme through transmutes. Likewise, if you have a transmute that allows you to transmute a lower value element (such as Earth) into a high-priced one (like Water or Fire), you can make a cool 15-20 profit every day by simply doing your transmutes.
The next step on the stairway to the gold cap is the internet. Often times, WoW players forget that various websites can have good information. However, many of them are dangerous and just filled with lies or exaggerations. It is my advice that you stick to three main websites: Wowhead.com, Worldofwarcraft.com, and Mmo-champion.com. On wowhead.com, one can see average prices overall on every sellable item currently in the game. This is a nice start; however, most servers have economies that differ greatly. I played on one server where a +healing red gem went for 100g and another where the same gem went for 55g. Swings like this are just the beginning. Random drop epics, especially those BoEs from newer content sometimes differ by thousands of gold! (Consider this fact especially if you are planning on transferring, as this can be the greatest gold mine in WoW). Worldofwarcraft.com provides a little known list containing the most common bought items on the auction house across every server in an aggregate sense! This means that they average every server before listing the results. Unlike wowhead.com, this presents the reader with a much more accurate portrayal of what they may expect on their own given server. Results will be slightly different, but this tool should not be overestimated.
Highmountain tauren - "Descended from Huln, brave hero of the War of the Ancients, the Highmountain tauren honor the spirits of earth, river, and sky. Though the Legion invaded their lands and sowed seeds of distrust between them, the tribes of Highmountain stand united once more. At long last they are ready to venture beyond their sacred mountain and stand beside their kin from Kalimdor, lending their nobility and strength to the mighty Horde."
Always check each of the prices of the item, and look over a spread of several days. This is not so important on small items, but anything that you are spending hundreds of gold on you need to check prices carefully. It is also a good idea to check a website such as Allakhazam, Goblin Workshop, Wowhead or WoWuction to see what an item normally sells for.
Allied Races Overview Everything about Allied Races, new playable races in World of Warcraft: Battle for Azeroth, including unlock requirements for each race, Heritage Armor, customization options, and speculation when they are playable. Battle for Azeroth (110-120) Leveling Tips and Consumables How to level from 110 to 120 as quickly as possible in WoW Battle for Azeroth, including recommended zone order, best consumables, general leveling tips, and best addons. Azerite Armor Overview and FAQ Everything known about Azerite Armor and Azerite Traits in Battle for Azeroth including what Heart of Azeroth Level they unlock and how to respec them using an Azerite Reforger. The Battle for Lordaeron - Introductory Battle for Azeroth Quests This guide is an overview of the Battle for Lordaeron scenario, including a walkthrough from both Alliance and Horde points of view. Wowhead's Guide on How to Play World of Warcraft The basics of getting started in World of Warcraft as a brand-new player. Game installation, character creation, how to move, and complete your first quest.
Kael'thas-Alliance-USKael'thas-Horde-USKalecgos-Alliance-USKalecgos-Horde-USKargath-Alliance-USKargath-Horde-USKel'Thuzad-Alliance-USKel'Thuzad-Horde-USKhadgar-Alliance-USKhadgar-Horde-USKhaz Modan-Alliance-USKhaz Modan-Horde-USKhaz'goroth-Alliance-USKhaz'goroth-Horde-USKil'jaeden-Alliance-USKil'jaeden-Horde-USKilrogg-Alliance-USKilrogg-Horde-USKirin Tor-Alliance-USKirin Tor-Horde-USKorgath-Alliance-USKorgath-Horde-USKorialstrasz-Alliance-USKorialstrasz-Horde-USKul Tiras-Alliance-USKul Tiras-Horde-US
Warlocks have received new spell effects; all the other classes received new effects in Legion. Male orcs are now able to toggle between the initial hunched posture and standing upright by using a barbershop, but the other races are not able to toggle between two postures. There are new druid forms for the allied races, i.e. a Zandalari troll forms are all dinosaur-based, while the Kul Tiran humans take forms made of wood and bone as their teachings come from the Drust people who populated the land before them rather than the Cenarion Circle.
Allied races are variants of existing races. The Void Elves are a version of Night Elves, while the Highmount Tauren are, you guessed it, a version of the Tauren. Four allied races are already in the game before launch and two more, the Dark Iron Dwarves and Mag’har Orcs, were added after Battle for Azeroth launched. Each Allied Race has its own racial abilities. You can also unlock a heritage armor set by leveling any Allied Race to the level cap.
Congratulations on reaching Level 120! Now that you have hit Level 120, we recommend looking at our Easy mode page and Talents section to learn how to play at max level. To get yourself prepared for the end-game content ahead, we strongly recommend this Battle for Azeroth Raiding Lexicon/Spreadsheet by Medivh. It is a gold trove of information that will help you when gearing up in Battle for Azeroth and more.
Tanaris-Alliance-USTanaris-Horde-USTerenas-Alliance-USTerenas-Horde-USTerokkar-Alliance-USTerokkar-Horde-USThaurissan-Alliance-USThaurissan-Horde-USThe Forgotten Coast-Alliance-USThe Forgotten Coast-Horde-USThe Scryers-Alliance-USThe Scryers-Horde-USThe Underbog-Alliance-USThe Underbog-Horde-USThe Venture Co-Alliance-USThe Venture Co-Horde-USThorium Brotherhood-Alliance-USThorium Brotherhood-Horde-USThrall-Alliance-USThrall-Horde-USThunderhorn-Alliance-USThunderhorn-Horde-USThunderlord-Alliance-USThunderlord-Horde-USTichondrius-Alliance-USTichondrius-Horde-USTol Barad-Alliance-USTol Barad-Horde-USTortheldrin-Alliance-USTortheldrin-Horde-USTrollbane-Alliance-USTrollbane-Horde-USTuralyon-Alliance-USTuralyon-Horde-USTwisting Nether-Alliance-USTwisting Nether-Horde-US
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Additional information for residents of Quebec only: The regular annual rate for persons applying for the Triangle credit card is 22.99% for cash transactions and related fees and 19.99% for all other charges. Some applicants may receive a higher or lower regular annual rate depending on a credit evaluation. The minimum payment is the sum of (a) interest and fees shown on your statement, (b) the greater of any amount past due or any balance over your credit limit, (c) the amount of any equal payments plan instalments then due, and (d) $10. Balances under $10 are due in full. For residents of Quebec, the period between the statement date and the due date for payment is 26 days. The billing period covered by each statement can be from 28-33 days. The Triangle Mastercard does not have an annual fee. Examples of borrowing costs (rounded to the nearest cent) assuming that all charges are purchases bearing interest at the regular annual rate of 19.99%, a 30 day month, no charges made on special payment plans and no other fees, additional payments or other changes are:
Azeroth paid a terrible price to end the apocalyptic march of the Legion's crusade—but even as the world's wounds are tended, it is the shattered trust between the Alliance and Horde that may prove the hardest to mend. In Battle for Azeroth, the fall of the Burning Legion sets off a series of disastrous incidents that reignites the conflict at the heart of the Warcraft saga. As a new age of warfare begins, Azeroth's heroes must set out on a journey to recruit new allies, race to claim the world's mightiest resources, and fight on several fronts to determine whether the Horde or Alliance will lead Azeroth into its uncertain future.
Your server population may determine how much profit you can make. Lower population servers generally have lower prices in the AH as there is less demand, but rare items or recipes can really make a profit as they are harder to come by. Higher population servers have a higher demand. However, they are more likely to have a flooded market, which makes items hard to sell, especially in the case of low-level gathering professions.
I guess maybe I'm familiar enough with it to just slam it out. I don't recall any low droprate quests as bad as 5%. Although Blizzard has been screwing with stuff lately. Do you remember which quest it was? A lot of those can be skipped if they're too tedious. Like literally ALL the quests on that little island in the NE corner of the map with the ghost pirates underwater and the dragon whelps.
You earn a large rested experience bonus when you log out in this rest areas. This gives you a massive 200-percent bonus to experience gain from most actions (though experience from quests isn’t included). The amount of rested experience you earn increases the longer you’re logged off, and your experience bar will be blue (instead of purple) while you have the bonus.
If you are dead set on leveling a production trade skill instead of taking two of the gathering skills, remember that not everything your trainer offers is worth buying. While it might be nice to have a long list of colorful shirts and dresses to produce as a tailor, for instance, the truth is they offer very little in the way of potential revenue. Also keep in mind that, generally, whatever items you craft at lower levels will not likely sell for more money than you could have made by simply selling the raw materials used to make them. For this reason, two gathering skills are highly recommended until you get closer to 80 (70 if you don't have the WotLK expansion or 60 if you don't have the TBC expansion).
From “The Burning Crusade” expansion, weapons like Klinge der Zauberei, Die Nachtklinge and recipes for different weapons are really valuable. The best example is Pläne: Teufelsstahlangschwert, worth 500.000+ Gold. These items are World Drops, you can find them in all raids and dungeons. I don’t know any Open World Drops, but that does not mean there are none. Another great transmog source are world bosses and rare spawns on Outland.